Sale cheap FFXIV Gil right now? The “unidentifiable” items can be purchased up to 13 at a time, for 1,950 Poetics in total. Topsoil prices on the Market Board vary, but we typically see these two types hovering around 1,000 Gil apiece. That’s roughly 13,000 Gil per full stack of Poetics for those keeping count. One nice thing is that Topsoils are consumable. Gardeners always need more of them to produce their (much more valuable) crops. They’re always in demand and prices sometimes shoot up even higher. Mathematically, these need to sell for at least 961 Gil per unit of Topsoil on the market to be more cost-effective than simply selling Goblinol and Goblacquer to a normal vendor. Even then you’re only making fractionally more. Remember that time is money in FFXIV. Time spent putting the item on the market, waiting for a buyer, and potentially fiddling with prices to avoid getting undercut is time you could spend making Gil elsewhere. Check the market and only trade for Topsoils when you can reliably sell them for at least 1,000 Gil, preferably more. Otherwise, the junk loot is more efficient. See more info at FFXIV Gil.
Dungeons, raids, and trials can be profitable in many different ways. I consider this to be the safest, most stable method to earn money in the game. Dungeons are great for chests and items. If you are lucky with loot rolls, you could find yourself with a minion, material, or other item that you can sell for a lot of money on the market board. Be a healer or tank. These two roles tend to queue up quickly for most runs. Best yet, if you get the Adventure in Need bonus for one of the roulette’s, that’s even more profit. Run the lower level dungeons and trials solo. You can obtain gear, materials, and other items by doing that. Over time you can sell the items, turn them into more material, and craft more items. It can be very self sufficient. This is the easiest way to get started. The other ways I mentioned all have some risk in them or require a heavy investment. This one is very low risk. Additionally, if you want to focus on strictly combat, then this is the way to go.
Though it’s easy to mark A Realm Reborn‘s slow pace and sometimes lengthy quest lines as a low point, even compared to the post-launch patches I’m currently playing, they’re so important to the experience. The world of Final Fantasy XIV is vast and filled with a lot of names and places, events etched in history, that you’ll need to hold in your head. The nice part about these quests is they give you time to get there. Over time, I became incredibly familiar with the layout of La Noscea, the various areas within the Shroud, and even the market layout in Ul’Dah.
Not taking into account Final Fantasy 14’s immediate future, even when looking at the current state of the game, would be a huge oversight. Bountiful as its offerings are, the MMO is continuing over the coming year with a brand new storyline, picking up after Endwalker’s climatic events. There’ll no doubt be new characters to befriend, new allies to save, new gear to earn, and so much more. It’s pretty hard to detach Final Fantasy 14’s current health with its immediate future, considering it’s on the cusp of embarking on a brand new journey.
The experience of actually getting in to play Final Fantasy XIV has been that: either learning to love it when it’s available, or having enough patience and persistence to hold a spot in line, like I’m queuing up for new sneakers or a graphics card. But that’s the outside, client-side of Final Fantasy XIV. That’s me getting out the door and putting the keys in the ignition. So what’s it like once I’m in? It is, to put it simply, exactly what people have been saying about it for years.
To this end, we’ll start with combat-oriented ways of making Gil and gradually shift into methods specific to crafting and gathering. The best ways to make Gil in FFXIV quickly involve crafting and/or gathering. Whereas the best ways to make Gil consistently involve combat. Gil should, in theory, flow from most players passively accruing by running dungeons, to the crafters who sell them gear and consumables, and on to the gatherers who sell materials to the crafters. Though many players do it all, there are still more combat-focused players than not. Hence, they get top billing. See even more information at mmopixel.com.